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Exotic test environments such as low-gravity and underwater will return in Rack 2. Lab configurations can be saved, loaded, and shared. In addition to testing rooms, where you'll perform most of your erotic experiments, you will also build up a state-of-the-art research and manufacturing facility, where you will unlock and produce toys, tools, chemicals, bondage equipment, accessories, and other scientific wonders.
These goods can then be used in your experiments, or sold for profit. One of the core progression mechanics of Rack 2 is a new chemical research system.
After you've collected specimen from your test subjects, you will be able to process it into six different chemicals.
The type of chemical you earn is determined by how you're interacting with the subject. Using these chemicals, you will unlock chemical compounds that can be delivered to your test subjects via direct dosage or exposure to sex toys and accessories that have been treated with the chemical.
These compounds allow you to control almost every aspect of a test subject's appearance and behavior, like their physical features, their sexual preferences and fetishes, their personality and emotional traits, and their body's sexual functions.
Compounds may initially come with side effects that you'll need to isolate and refine away. Once you've perfected a chemical, you'll be able to merge its effects with other chemicals to create custom drugs, which can then be used in the lab or sold for profit.
Like Rack 1, Rack 2 will allow you to load custom characters from anywhere, as long as they have been properly rigged and formatted to work with the game.
Custom character artwork for Rack 2 can be created using Blender , which is completely free. Character preferences and body type specifications can be edited using the game's built-in character customization tools or the text editor of your choice.
In addition to characters, I also intend to make static laboratory equipment, decorations, and several toys importable - especially dildos, fleshlights, and clothing.
A copy of Unity Personal Edition will be required in order to package up any custom assets you create. A tutorial will be posted explaining how to install Unity and use it to package up your custom assets once the game is closer to release.
I'm not always great about keeping it up to date, but I do have a Trello where you can see what I'm working on and how far I've gotten.
Patreon support the game. You play the role of a scientist at Rack Laboratories, where you conduct sexual experiments for research and profit!
Gameplay Rack 2's core gameplay is similar in nature to Rack 1. Progression Mechanics Like Rack 1, your laboratory in Rack 2 will begin with only the basics.
Character Customization In addition to custom character support, Rack 2 also features a built-in character creation system that takes advantage of highly modular and highly flexible character elements.
Rack 2 will allow you to customize: Fetishes Rack's gameplay revolves around bondage, sex toys, and fetishy science equipment. Laboratory Customization Rack 2 will allow you to design your laboratory as you see fit.
Chemical Research One of the core progression mechanics of Rack 2 is a new chemical research system. I am always happy to answer questions on stream, so feel free to swing by any time.
I've compiled several of the most commonly-asked questions here, for easy reference. Rack 2 is a labor of love by me - Fek!
I am only able to do what I do because I'm supported by a whole bunch of amazing people like you. Platforms and Technology Rack 2 is being developed in Unity.
I worked with Unreal Engine back in college, and I almost went with that instead, but Unity's community and support pipeline are much more active right now, and my experience with Unreal's asset pipeline wasn't always pleasant.
Rack 2 will be available on Windows, Mac, and Linux, and updates will be released for all three systems simultaneously. So far, development builds have already been tested on all three platforms.
I don't currently have a dedicated testing box for Mac or Linux, which occasionally leads to some hiccups on those platforms, but I intend to get a firsthand test box for each OS once I get to phase four of development so I can ensure that all three platforms work smoothly.
The game will not be available on mobile devices. I have no interest in restricting or redesigning the game's controls to work with a touch interface, and I don't believe I can optimize the game well enough to do everything I want to do at a reasonable speed on mobile.
Release Date, Method, and Monetization Rack 2 does not have a release date or an estimated date of completion. Rack 1 was developed, on and off, over the course of a year.
I expect Rack 2 to take about twice as long. With that said, I don't intend to keep the game bottled up until completion. I want everyone - especially my Patreon supporters - to begin enjoying the game as soon as I feel that it's ready.
Alternatively, you can grab the latest package immediately on itch. Making furry porn is my full-time job.
I have a mortgage, medical bills, and student loans to pay, plus a mouth to feed. I need money to survive. With that said, Rack 2 will be released for free once it is finished, and I will post free, public development builds all along the way.
They will often be a build or two behind the development builds that Patreon supporters are playing, but you will always eventually get everything for free, even if you don't give me a dime.
If I ever feel the need to generate additional revenue from Rack 2, it will come in the form of completely optional, non-gameplay-impacting reskins of existing content.
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